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Thread: FOBL v2 - initial plan, rules, and file flip thread (details subject to change)

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    FOBL Board of Governors Hollywood's Avatar
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    Default FOBL v2 - initial plan, rules, and file flip thread (details subject to change)

    OK guys and germs, here we go. We're moving everything in-game as of the 2064 season. I'll use this thread as a combination planning/recording/comment thread as I work through the process of what I'm doing to the file and what that means for you.

    I did a lot of experimenting. It's actually not a trivial thing to figure out what settings in OOTP to change, when to change them, and what to change them to in order to effectuate the move. Also, we need to completely revamp our schedule, both in- and out-of game in order to accommodate the Free Agency sims, the draft, etc.

    I'll post an official schedule as soon as I can.
    Last edited by Hollywood; 09-09-2017 at 08:09 PM.

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    FOBL Board of Governors Hollywood's Avatar
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    Let's start with what the league is going to look like next year from a rules/structure/gameplay perspective:

    League Structure/Schedule/Playoffs

    1. No contraction, yet. It's just too much to do right now with everything else. Plus, maybe this move is such a shitshow that a bunch of you leave after 1-2 seasons and we need to contract again. Or it's a rousing success and we stay at 32 teams forever. I'm not going through the file machinations necessary to do contraction and a dispersal draft twice. If we have 1-5 "ghost" teams, well, that's not really different from the last 10 seasons, is it?

    2. New divisions and realignment. 2 leagues, 4 divisions, 4 teams per division. Look at the initial post here to see what division your team will be in moving forward.

    3. Balanced schedule (as much as possible) with no inter-league play.

    4. All teams get a free stadium makeover and may change their cities, nicknames, logos, etc.

    5. We'll stick with the R/A/AA/AAA structure for now. No limits on levels, ages, etc.
    Last edited by Hollywood; 09-09-2017 at 08:24 PM.

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    FOBL Board of Governors Hollywood's Avatar
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    New Financial Rules (e.g., transactions, contracts, trading, etc.)

    1. Players will be under team control for five (5) seasons. The first three (3) seasons will be at $100K. Players will enter arbitration in their 4th and 5th seasons of team control. All current players will be thrown into this. No grandfathering.

    2. Three (3) year max on all contract offers.

    3. Contract options are not allowed. If a player asks for them in a contract, you can accept their offer, but any options in a contract will be edited to non-option years after the fact. Once we move to v19, this will be revisited, but v17 is not reliable w/r/t options and they can be gamed with huge backloading.

    4. Opt-outs are allowed.

    5. Contract years may have different salary amounts, but this may be revisited later.

    6. No discounts.

    7. No September call-up rule.

    8. We will allow trading of two (2) seasons worth of draft picks. The next year of picks is "unlocked" after the draft is complete.

    9. Extensions are allowed.

    10. You carry your cash over from v1.

    11. No International FA for now. We have too much talent as-is.

    12. There WILL BE MINOR LEAGUE FREE AGENCY. This will be set at five (5) years. This should help with some of the "I'm keeping 300 players in my minor leagues" issue without needing to go to a Rule 5 draft/40-man secondary roster nonsense.

    13. The following factors will be equalized (values TBD) in the 2064 preseason ONLY: Stadium size, Owner Patience, Owner Spending, Owner Involvement, Owner Priority, Fan Interest, Fan Interest Modifier, and Fan Loyalty. Owners will be changed to be as equal as possible, and 30 years old.

    14. Team Market Size will be reset every season.

    15. Ticket prices are at your discretion.

    16. Starting with the 2065 draft, the draft order will now be worst-to-best by record with the same tiebreak procedure. No change in order for playoff teams. I'm sick of doing the custom draft order.

    17. Miscellaneous shit: No Post-Season Rosters; No 40-man secondary roster; 172 days of service = 1 service year; No waivers; No DFA; No Minor League Option Years; No Right to Refuse Minor League Assignment; No Rule 5 Draft; Trading deadline will be the first Monday in September; No 10/5 rule; All drafted players will automatically sign minor league contracts with the team that drafted them, and there are no signing bonuses; No Draft Pick Compensation for Lost Free Agents; No revenue sharing; Team's entire revenue is available to the GM.
    Last edited by Hollywood; 09-10-2017 at 12:25 AM.

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    FOBL Board of Governors Hollywood's Avatar
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    Gameplay

    1. Teams must have at least a 4-man rotation during the regular season and no pitch counts are allowed. Penalty TBD. "Relief Pitcher Stamina" in the League Settings will also be set to .800 instead of 1.000.

    2. New playoff structure. Division winners and two (2) wild-cards per league advance to playoffs. Teams will be seeded by wins, with WCs seeded 5th and 6th, with the top 2 seeds in each league getting a first round BYE. The 3rd seed will play the "worst" WC in round 1 and the 4th seed will play the "best" WC in round 1. All playoff rounds will be re-seeded and the series will go H-H-A-A-H-A-H, with the higher-seeded team having HFA. The winner of each league advances to the Solecismic Series. All playoff series will be best of seven (7).

    3. Injuries will be set at "HIGH (Realistic Modern Day)."

    4. We will turn OFF the "Show ratings > MAX" and "Show potential < actual." This will give a bit more variability in ratings.
    Last edited by Hollywood; 09-10-2017 at 01:29 AM.

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    FOBL Owner/GM Doc P's Avatar
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    Since this is also a comment thread, I'd like to say that HIGH injuries is going to suck. We've been on low, right? And it was very low at one point? I'd say that NORMAL, if that's a setting, should be adequate.


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    FOBL Board of Governors Hollywood's Avatar
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    We've been on Normal (OOTP Classic)

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    FOBL Board of Governors Hollywood's Avatar
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    Also, there is no arbitration this first offseason. That will start next year. It's impossible to do it this offseason.

    Each team will be responsible, once the new file is released, for telling me if a player who meets the callup exemption should be removed from FA. This is the only time this will happen because that exemption no longer exists after this offseason.
    Last edited by Hollywood; 09-10-2017 at 12:48 AM.

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    FOBL Board of Governors Hollywood's Avatar
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    Still working on values for typical salaries, cash max, media revenue, etc.

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    FOFL Commissioner cuervo72's Avatar
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    Quote Originally Posted by Hollywood View Post
    "Relief Pitcher Stamina" in the League Settings will also be set to .800 instead of 1.000.
    Thank yooooo, Ms. Glampers!


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    FOBL Owner/GM Doc P's Avatar
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    Quote Originally Posted by Hollywood View Post
    We've been on Normal (OOTP Classic)
    On NORMAL this past season, my starting RF was injured for 10 weeks of the season, my LF was injured for 3 weeks, and the CFs were injured for a combined 13 weeks.

    Do we need more than that?


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    FOBL Owner/GM Thomkal's Avatar
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    couple comments/questions:

    -why the removal of the "september" call-up? I've used that for several seasons

    -been a long time since I changed stadium settings-what would be considered average? pitchers park? hitters haven?

    -really really not a fan of high injuries-we saw what happened at the beginning of this season with the incorrect injury file-and on just normal this season, my starting OF'ers were injured at least three times. I thought we had decided as a league to limit injuries, and the reasons for that still exist no matter the changes to the league.
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    FOBL Owner/GM Doc P's Avatar
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    Quote Originally Posted by Hollywood View Post
    Gameplay



    4. We will turn OFF the "Show ratings > MAX" and "Show potential < actual." This will give a bit more variability in ratings.
    This will actually not give more variability to ratings. It will in essence hide the true ratings and potential from the owners, which will add more guesswork to a game that's already loaded with too much randomness and guesswork.
    I don't see how this change will make the game more fun.


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    FOBL Board of Governors Hollywood's Avatar
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    Quote Originally Posted by Doc P View Post
    On NORMAL this past season, my starting RF was injured for 10 weeks of the season, my LF was injured for 3 weeks, and the CFs were injured for a combined 13 weeks.

    Do we need more than that?
    I thought there was a strong opinion that we needed more injuries to make depth more important and ease the impact of our ratings inflation.

    We really didn't have that many injuries last year overall. Of course some teams get hit worse than others.

    I'm open to keeping the current setting if you want to post a poll and see what the league thinks.
    Last edited by Hollywood; 09-10-2017 at 01:02 PM.

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    FOBL Board of Governors Hollywood's Avatar
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    Quote Originally Posted by Thomkal View Post
    couple comments/questions:

    -why the removal of the "september" call-up? I've used that for several seasons
    September roster expansion will still happen, just not the extra 100K year that caused so much editing headache; however, and OOTP experts can clarify, the 172-day service time limitation will probably work to give your temporary call-ups that extra year anyway, just like MLB.

    Quote Originally Posted by Thomkal View Post
    -been a long time since I changed stadium settings-what would be considered average? pitchers park? hitters haven?
    Average is 1.00 across the board. Our current limits, as expressed in the RONSTITUTION, are:

    a. RAVG and LAVG ratings must fall between 90-110.


    b. RHR, LHR, 2B, and 3B ratings must fall between 75-125.

    Quote Originally Posted by Thomkal View Post
    -really really not a fan of high injuries-we saw what happened at the beginning of this season with the incorrect injury file-and on just normal this season, my starting OF'ers were injured at least three times. I thought we had decided as a league to limit injuries, and the reasons for that still exist no matter the changes to the league.
    As I posted in response to Doc, you got hit hard, but others didn't get hit at all. We had originally decided to limit injuries because of the link to neg dev, but that doesn't exist anymore. Now we have a "depth doesn't matter" concern, and more injuries to starters operates to mitigate our ratings inflation, which has been recognized as a big issue.

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    FOBL Board of Governors Hollywood's Avatar
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    Quote Originally Posted by Doc P View Post
    This will actually not give more variability to ratings. It will in essence hide the true ratings and potential from the owners, which will add more guesswork to a game that's already loaded with too much randomness and guesswork.
    I don't see how this change will make the game more fun.
    We have ratings inflation that, as others have posted, makes every starter pretty much the same. If we introduce at least a little bit of guesswork, then it mitigates the ratings inflation, IMHO.

    As with everything, I am open to keeping it as-is or changing. I want us all to have fun.

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    FOFL Commissioner cuervo72's Avatar
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    My starters were, uh, not exactly all the same.

    1 L Zachary Okoniewski CF .275 20 67 0
    2 L Shawn Walker RF .234 12 51 0
    3 L T.J. Crater DH .333 38 111 1
    4 L Pat Lehman 1B .271 45 123 0
    5 R Geoff Lemma 2B .295 43 113 0
    6 L Pat MacConnell 3B .218 1 20 0
    7 R Erik Stubbs LF .189 10 44 0
    8 L Robby Williams SS .229 6 36 0
    9 R Ron Pahl C .175 11 38 0


    (Ok TJ, wtf was that SB??)


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    FOFL Commissioner cuervo72's Avatar
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    Replacement players may be mostly the same, but that's what makes them replacement players.

    (Of course if we have a higher injury setting, we'll be seeing more of those replacement players...)


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    FOBL Owner/GM Thomkal's Avatar
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    Quote Originally Posted by Hollywood View Post
    September roster expansion will still happen, just not the extra 100K year that caused so much editing headache; however, and OOTP experts can clarify, the 172-day service time limitation will probably work to give your temporary call-ups that extra year anyway, just like MLB.



    Average is 1.00 across the board. Our current limits, as expressed in the RONSTITUTION, are:

    a. RAVG and LAVG ratings must fall between 90-110.


    b. RHR, LHR, 2B, and 3B ratings must fall between 75-125.



    As I posted in response to Doc, you got hit hard, but others didn't get hit at all. We had originally decided to limit injuries because of the link to neg dev, but that doesn't exist anymore. Now we have a "depth doesn't matter" concern, and more injuries to starters operates to mitigate our ratings inflation, which has been recognized as a big issue.
    Thanks for the clarification on Sept callups-I understand now; and for the park ratings. As for injuries, I will refer you to your comment from Doc about you want the league to be fun-that was one of the main reasons we limited injuries or so I thought. Was not a whole lot of fun to continously cycle through all my OF'ers.
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    Here we
    Gooooooooooo....again......just keep
    It the same,move it in game....done

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    FOBL Board of Governors Hollywood's Avatar
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    Finances

    OK, after a lot of testing, I think I found a starting point. This is going to be a work in progress, fellas. We'll have to tweak things as we go, and there will be a lot of variability in these first few seasons.

    I tried to somewhat simulate FOBL in that everybody won't be flush with cash, and you'll have to make tough decisions to stay on top. I was more concerned that we didn't have any teams "crash" early than about more frugal teams hitting the cash max early.

    We have no salary cap and a cash max of $30M. Every variable was equalized.

    What we end up with is:

    Average Team Revenue (in this first year): $51.6M
    Approximate Revenue Range (in this first year): $50.7M-$52.5M
    Average Team Payroll (this is based on what the distribution of players in the league will ask for and somewhat takes arbitration into account): $48.7M
    Average Profit: $3M

    I think this is a better way to start out, given that so many people have low payrolls and it's easier to pump money into the system with higher national media contracts, etc., than take it out.


    Thoughts?

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    FOBL Owner/GM Doc P's Avatar
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    Quote Originally Posted by tramel321 View Post
    Here we
    Gooooooooooo....again......just keep
    It the same,move it in game....done
    I agree.
    I wouldn't F with ratings, injuries, or anything else that will change the FOBL even more.

    It's already going to be looking un-FOBL-like without the draft and FA that we're used to.


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    FOBL Owner/GM frozenrope's Avatar
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    Quote Originally Posted by Hollywood View Post
    Finances

    OK, after a lot of testing, I think I found a starting point. This is going to be a work in progress, fellas. We'll have to tweak things as we go, and there will be a lot of variability in these first few seasons.

    I tried to somewhat simulate FOBL in that everybody won't be flush with cash, and you'll have to make tough decisions to stay on top. I was more concerned that we didn't have any teams "crash" early than about more frugal teams hitting the cash max early.

    We have no salary cap and a cash max of $30M. Every variable was equalized.

    What we end up with is:

    Average Team Revenue (in this first year): $51.6M
    Approximate Revenue Range (in this first year): $50.7M-$52.5M
    Average Team Payroll (this is based on what the distribution of players in the league will ask for and somewhat takes arbitration into account): $48.7M
    Average Profit: $3M

    I think this is a better way to start out, given that so many people have low payrolls and it's easier to pump money into the system with higher national media contracts, etc., than take it out.


    Thoughts?

    I think I'm good with this. I do prefer teams spending some money than everyone hoarding it, so a system that tries to encourage spending is a plus. One of those ideas that we'll know more as we go along.


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    FOBL Owner/GM Bruno's Avatar
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    I prefer the higher injury setting. Less of stars and scrubs philosophy...have to actually be a GM and add some depth pieces and be able to overcome adversity....my 2 cents
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    FOBL Owner/GM Doc P's Avatar
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    I had a fuck load of injuries last season.

    any more than that, i'd probably tune out due to frustration


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    FOBL Board of Governors CubsFan915's Avatar
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    I'm all in favor of making as few "environment changes" (injury settings, for example) as necessary for at least the first year, myself. Switching over to in-game finances and FA is going to be enough of a change to start, IMHO. We can phase in injury settings, or say that we'll change from normal to high for the start of the 20XX season.

    Are we going to disable injuries in the preseason still?
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