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Thread: FRS/LOS Trade Block (2063)

  1. #26
    Beloved Former Owner RonCo's Avatar
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    Quote Originally Posted by cuervo72 View Post
    Had a page for ratings, too.

    http://www.thefobl.com/utilities/metrics.php

    Base 200, of course (and I did just update the db tables). Not sure why we have 50yo showing up in the universe for hitters. Those numbers actually changed from when I loaded the page before and after loading the csv. Guys not labeled as retired maybe?
    You might do a check on the movement calculations on that code. All the other averages seem to play with my little effort here, but the Movement Averages in the majors look to me like they should be up in the low-to-mid 140s. I'll check my numbers.
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  2. #27
    Beloved Former Owner RonCo's Avatar
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    I'm probably off a little because I'm only counting players who have an at bat...but it seems weird for everything to be within squinting distance, but one item to be off.
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  3. #28
    FOBL Board of Governors Hollywood's Avatar
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    I am totally down for switching things up....

  4. #29
    FOFL Commissioner cuervo72's Avatar
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    Quote Originally Posted by RonCo View Post
    You might do a check on the movement calculations on that code. All the other averages seem to play with my little effort here, but the Movement Averages in the majors look to me like they should be up in the low-to-mid 140s. I'll check my numbers.
    Ah, you know it's absolutely possible that Markus snuck a rating in somewhere which is throwing things off, either in the table or the script (though I'm inclined to think I'm pulling by column name and not a certain slot in the array). I might take a look at it (it's something that was buried for a while so it didn't really have any urgency/priority).


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  5. #30
    FOBL Owner/GM CJP's Avatar
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    Just wanted to say that I appreciate the analysis, Ron. Good example of the value of taking a gripe/concern/musing/brainfart and turning it into a question that can be addressed with data.
    "You know, some people say life is short and that you could get hit by a bus at any moment and that you have to live each day like it's your last. Bullshit. Life is long. You're probably not gonna get hit by a bus. And you're gonna have to live with the choices you make for the next fifty years."
    -Chris Rock



  6. #31
    Beloved Former Owner RonCo's Avatar
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    Thanks!

    The impact of rating skew is as much emotional as it is practical, in reality. And the idea that big ratings creep essentially turns the game closer to one that's of a stats-only mentality is kind of interesting in itself. Realize that by doing this on a 1-10 scale (rather than the raw 1-200 [1-250]) I'm looking at how the game appears to us GMs rather than how it is down under the hood. And how it appears to us is what eventually drives or kills enthusiasm.
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  7. #32
    Beloved Former Owner RonCo's Avatar
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    For me, anyway.
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  8. #33
    FOFL Commissioner cuervo72's Avatar
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    That's one thing to consider though, going to another ratings display. If you're dealing with five levels, maybe 1-10 isn't granular enough.


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  9. #34
    FOBL Owner/GM Doc P's Avatar
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    Quote Originally Posted by RonCo View Post
    the psychology of looking a player with a "7" contact and knowing they are probably not very good is probably more than annoying.
    This started with the great draft classes of the late 2030's. I think 2037.
    The powers that be inflated player creation numbers to regain owner interest.
    There were literally 32 FOBL owners walking around with raging boners from 2037 to 2040.
    It doesn't seem like they've let up the pedal since, and now instead of my 5 CON guy hitting .250 and my 7 CON guy hitting .300, the 7 CON guys are hitting .250 and you need to be a 9 or a 10 to hit .300.

    I think most of us have adapted to this.
    If we ever do a complete RANZBA-esque reboot, I'm thinking we'd want to start low again.


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  10. #35
    FOFL Commissioner cuervo72's Avatar
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    Heh, of course the reason we did THAT was because we'd gotten to the point where you were lucky if you ever had a player with an 8, so you had teams full of guys who looked exactly like the middling crap we have clogging up the minors now, except the major league crap was indistinguishable from the AAA/AA crap. I'd argue there was even less of a reason to trade. The psychology of ALL players sucking was pretty annoying too.


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  11. #36
    FOFL Commissioner cuervo72's Avatar
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    For instance - Doug Gill. 5/6/6 guy who was studly from 2034-2036. 5/6/6.


    Blue, blue, the sky is blue, the grass is green and your heart is true,
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  12. #37
    Beloved Former Owner RonCo's Avatar
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    Yes, it's a hard question because either way you're going to be disappointed in something. I think the average guy prefers to see green and blue bars and be disappointed with performance rather than mostly yellow and green (with a few blues) because big ratings are fundamentally more fun to them. Personally, I think the base design of the game SHOULD be that there are relatively few blue bars...those are supposed to be stars. But then that means dealing with lots of yellow, and lots of dross...it also means using stats and sample size as a primary way to decide where a player really is.

    If I were to suggest anything on a ratings scale change, it would be to go to something like 1-5 (remember the old v5 days of Poor/Fair/Average/Good/Brilliant!). But I suppose that's for weird guys like me who actually enjoy the idea that the "fun" of the game is watching a couple hundred fake players differentiate themselves.
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  13. #38
    FOFL Commissioner cuervo72's Avatar
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    I was going to mention the P/F/A/G/VG/B days. They did seem to work*, though in those days we were lucky to have a handful of minor leaguers. (Some of us, anyway.)



    * although I suppose the actual ratings were still basically 0-9, though potential was a bit more cloudy


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  14. #39
    Beloved Former Owner RonCo's Avatar
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    There was no VG. Just P/F/A/G/B ... I think. Regardless, all of that is just how the game shows stuff to GMs. The inner workings are the same. In some ways, the question is: where do you want to play 'Stats Only.'

    Version 1: With Lots of High Ratings (lots of blue bars), major league players eventually become easy to recognize, but very hard to differentiate. So you have to pay lost of attention to stats at the big league level to ascertain the elite from the merely workable. (All pitchers with 8-10 movements are very close in performance)

    Version 2: With lots of Average Ratings (lots of yellow, some green, and a relative few blue), you know the best major league players by sight, but you have to pay a lot more attention to the replacement level and slightly above players to see who belongs in the league.

    I enjoy version 2 better, but I think most people like version 1 better....until they get annoyed.
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