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Thread: FOBL Constitution v2011

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    FOBL Board of Governors Hollywood's Avatar
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    Talking FOBL Constitution v2011

    Due to the um... uncertainty of the recent unpleasantness, emergency actions and ad-hoc votes were taken to keep the league alive. Some of these were edited into the latest version of the FOBL Constitution and some were not.

    I've gone through and added everything from the past year or so in, as well as making a few additions and changes of my own, which are highlighted in green as opposed to the other changes, which are highlighted in red.

    I'd like for everybody to chime in with their thoughts. I think we should discuss this briefly, especially my changes, make further changes if necessary and then vote to ratify it, to give the stamp of approval to everything done to keep the league alive.

    Then we can get to things like potentially eliminating loyalty discounts, etc.

    FOBL Constitution v 2011

    I. ORGANIZATION

    A. The FOBL is made up of 32 teams which are divided into two leagues of 16 teams each. Each league is further divided into two divisions of eight teams each. The names of the leagues and divisions are:

    Vaughan League
    
Fresca Division
    
Ice Cream Sandwich Division

    Gindin League

    DEFCON Division
    
Skates Division

    B. Each team shall have four minor league organizations (AAA, AA, A, Rookie).

    1. Players on an organization's Rookie League team may not be older than 20 years of age as of Opening Day of that season, OR must be in his first professional season.

    C. Any changes to the structure of the Leagues or Divisions must be accomplished by Constitutional Amendment.


    II. GOVERNANCE

    A. The FOBL will be governed by a Board of Governors, which consists of the Commissioner and two Presidents.

    B. Commissioner
    1. General Powers
    a. The Commissioner may take, subject to the review of the Board of Governors, actions in the best interests of the League, to the extent that such actions are not expressly precluded elsewhere in the Constitution. This includes the ability, in extraordinary circumstances and for the greater good of the League, to temporarily suspend and/or change any provision in this Constitution, except Articles II and XI. These changes to and/or suspensions of the rules will be temporary in nature and not officially part of the Constitution unless ratified as provided for in Article XI.
    b. The Commissioner has ultimate responsibility for (i) setting procedures for roster submissions, (ii) running simulations, (iii) maintaining the League website, (iv) supervising the draft, (v) overseeing free agency, (vi) maintaining the Waiting List of potential owners, and (vii) all other issues of day-to-day governance of the FOBL.
    c. The Commissioner may delegate his responsibilities as necessary.
    2. Election/Removal
    a. The FOBL Commissioner is elected by the Board of Governors, including the outgoing Commissioner, to a lifetime term.
    b. The Commissioner may retire or be removed by the following procedure.
    i. Proceedings to remove the FOBL Commissioner may be initiated by any one current, “Active” Owner calling for a removal vote. After one owner has called for a vote, at least three additional owners must support the motion in a post on the league Forum for a removal vote to be called.
    ii. Once an owner has called for a removal vote and three additional owners have supported the motion for a removal vote, such vote must be held not sooner than 48 hours and not later than one week after the removal vote is called. This is to allow for proper reflection and comment and to provide for a definite end to the process.
    iii. At least 22 24 votes of the Active Ownership are required to remove the Commissioner. If the Commissioner is a team owner, he is allowed to vote. Abstentions and blank votes will be used to achieve a quorum if necessary; however, for all other purposes they shall be treated as votes against removal of the Commissioner.
    iv. If more than 16 18 and less than 22 24 of the Active Ownership cast votes in favor of removal, then the matter will go before the Board of Governors for a new vote. The Commissioner will be removed if all members of the Board of Governors vote for removal in the new vote, excluding the Commissioner, who is not allowed to vote.

    C. Board of Governors
    1. Composition
    a. The Board of Governors consists of the Commissioner Emeritus, the Commissioner and three At-Large Board Members both League Presidents. No owner may hold more than one concurrent position on the Board of Governors.
    2. General Powers
    a. The Board of Governors has the sole and final authority to interpret the Constitution.

    D. At-Large Board Members League Presidents
    1. Three At-Large Board Members League Presidents are elected by placing all candidates on a ballot and allowing all Owners three votes to be used on three different candidates. The top three vote-getters win the election. In the case of a tie, a follow-up election is held between the tied candidates using the same procedure, but with all Owners having one vote for each position not yet filled due to the tie. a simple majority of owners of the League.
    2. The At-Large Board Members League Presidents are elected to a term of 3 FOBL seasons.
    3. An At-Large Board Member A League President is free to retire; however, he may be removed by the vote of 22 24 owners. The procedure for the removal vote will be the same as the procedure for removal of a commissioner, except that, in the circumstance described by Section II.B.3.iv, the League President that is the subject of the voting will be excluded from the vote, and the Commissioner will be allowed to vote (if the Commissioner is an owner in the same league as the League President who is the subject of the vote).
    4. If an At-Large Board Member a League President retires, a successor must be nominated and voted on by FOBL owners as soon as is reasonably possible, using an election procedure designated by the remaining Board members.
    5. There are no term limits for At-Large Board Members League Presidents.


    III. OWNERSHIP

    A. FOBL cannot survive unless its owners participate on a regular basis. To this end, if an owner persists in an extended period of inactivity, the Board of Governors may remove that owner. In determining if an owner is inactive, the Board of Governors will examine, among other things, submission of exports, presence and activity on the FOBL Forum, participation in league votes, attendance at simulations and communication and interaction with other league members. However, no single factor is determinative in evaluating an owner's activity in the FOBL.

    B. If an owner is not going to be able to participate in the FOBL for a short period of time, another owner from the opposing league may take over his team.
    1. The absentee owner must inform the Commissioner that he will not be able to participate and when he will be able to resume active ownership.
    2. The absentee owner must inform the Commissioner which owner is to take over temporary guardianship of his team.
    3. During the period of time that the temporary replacement owner manages the absentee owner’s team, the temporary owner may only manage the absentee owner’s rosters.

    C. If an owner is not going to be able to participate in the FOBL for an extended period of time, the Board of Governors may assign an owner from the opposing league or an officially recognized vulture (“vultures” are individuals on the Waiting List or former owners whose contributions to the league have merited special status with respect to certain FOBL matters) to take over the team until the absentee owner is able to resume active membership.
    1. The BoG has the discretion to define the scope of the long-term replacement owner’s powers with respect to trades, free agency, the amateur draft and all other aspects of team management.
    2. If the absentee owner is able to vote, he may do so at the Commissioner’s discretion, either by voting normally on the forum or by informing the Commissioner or any other member of the Board of Governors of his vote, whereby the Commissioner or other member of the Board of Governors will record the vote on the forum. The long-term replacement owner may not participate in any vote on behalf of the absentee owner unless the Commissioner decides that allowing the replacement owner to vote is in the best interests of the league. Under no circumstance may the absentee owner and the replacement owner record separate votes on the same issue.

    D. No vulture may serve as a replacement owner before such vulture has ratified this Constitution.

    E. If an owner resigns or is removed from the FOBL in accordance with Section III.A, a person from the Waiting List shall be chosen as the new team owner, except as provided in Section III.E.4, with all the attendant rights and responsibilities of FOBL ownership.
    1. The Waiting List shall be maintained by the Commissioner. Any person who requests placement on the Waiting List and who provides information requested by, and follows a procedure created by, the Commissioner, may have their names placed on the Waiting List subject to the Commissioner’s discretion.
    2. There is no express order to the Waiting List. Being on the Waiting List confers no rights to a team nor does it guarantee future FOBL ownership.
    3. The Board of Governors shall set the procedure for selecting new owners.
    4. If a new owner cannot be selected after a reasonable period of time according to a majority vote or other reasonable procedures established by the Board of Governors, the Board of Governors shall choose the new owner by any reasonable procedure they agree upon. In the event that the Board of Governors must select a new team owner, the Board of Governors may choose an individual who is not currently on the Waiting List.

    F. If an owner shows a pattern of failing to vote on league issues or otherwise delaying the league through his inaction, the Board of Governors may, in its discretion, take disciplinary action against the owner. Such disciplinary action may include fines, loss of draft picks, and/or expulsion from the FOBL.


    IV. GAMEPLAY

    A. Regular season simulations will be run 3 times in every 7-day period, preferably on a Monday-Wednesday-Friday schedule. After the trade deadline has passed, a 4th sim every week on Sundays will be added. The Commissioner, subject to oversight by the Board of Governors, may alter the date of any simulation at his discretion provided that reasonable notice has been given to the ownership of such change. The Commissioner may delegate another owner to run the simulation (the "Simmer").
    1. To the extent that an owner wishes to submit a roster export, such export is due to the Simmer prior to the time designated as the start time of the simulation.
    2. If an owner is unable to submit an export, he may communicate his wishes to the Simmer via Instant Messaging or any other method, including another team owner if necessary. The process is meant to be informal and all reasonable effort should be expended to allow an owner to change his roster prior to the scheduled simulation actually being run; however, the Simmer may disallow an owner’s roster changes at his discretion if that owner fails to follow any procedures for roster submissions that have been designated by the Simmer.
    3. An owner who shows a pattern of submitting faulty exports that endanger the physical integrity of the league file shall be subject to discipline at the discretion of the Board of Governors.
    4. Games may or may not be simulated live.
    5. Each regular-season simulation will process one week in the FOBL and will be run without interruption. No changes may be made once the simulation has commenced. If, after the simulation has commenced, an error is found that makes continuation of the sim impossible or endangers the physical integrity of the league file, the Commissioner (or other owner delegated to run the simulation) may (i) make any changes to a team’s roster, (ii) abort the simulation, or (iii) take any other reasonable action that he deems to be in the best interests of the league.
    6. If the Simmer is unable to simulate games according to schedule, he will make every reasonable effort to notify the owners that there will be a delay, either by e-mail or via the FOBL website or Forum.
    7. A new league file will be made available and corresponding HTML output will be updated as soon as possible following the conclusion of the scheduled simulation.

    B. The top 4 teams in each division will qualify for the playoffs. The first two playoff series will be intradivision and the "Solecismic Series" will be between the teams advancing from each league. Each playoff series will be a best-of-seven format.
    1.
    A playoff simulation schedule and the corresponding process by which the playoffs are to be simulated will be at the Commissioner’s discretion. Preferably, the Commissioner should adopt a schedule and a process which allows the participating owners maximum flexibility in submitting exports and changing lineups. This may include allowing playoff teams to alter their lineups on a game-by-game basis.

    C. An unofficial All-Star game may be simulated at a time determined by the Commissioner and/or Board of Governors.

    D. The FOBL may utilize the automatic scheduling feature of OOTP or may use a customized schedule determined by the Commissioner and/or Board of Governors. However, the Board of Governors should make its best efforts to consult with and secure a consensus of the league members with respect to scheduling.

    , with the requirement that, per season, each team play 18 games against every other team in their division in addition to 6 games against every other team in their League. There is no Inter-league play.

    E. No “simming ahead” is allowed except by the Commissioner, the Board of Governors or their delegates in their official capacity, and such “simming ahead” should only be conducted when such action is in the best interests of the league. “Simming ahead” is defined as (i) simulating scheduled regular season or playoff games before the season in which those games would have occurred is completed or (ii) any other action in which the league file is used to simulate games or events in advance to gain a competitive advantage over other league owners. Any owner found to have done so is subject to discipline at the discretion of the Board of Governors.


    V. FREE AGENCY

    A. No contract may be more than 5 years in length.

    B. Players remaining in the free agent pool after the season has begun may be signed prior to the end of the regular season (“In-Season Free Agents”).

    C. In-Season Free Agents
    1. In order to claim an In-Season Free Agent, an owner must post in a thread designated for said purpose. There will be different threads and different rules for Minor League Free Agents and Major League Free Agents.
    a. A Minor League Free Agent is a player in the FA pool who has not accumulated any previous Major League Service Time, regardless of age or other experience. A Major League Free Agent is a player in the FA pool who does not qualify to be a Minor League Free Agent.
    b. If more than one team places a claim, via posting in the designated thread, for the same Minor League Free Agent during the same sim period, the team with the worse record will be entitled to the player. If the two or more teams making a claim have the same record at the time of the claim, the tiebreakers will be as follows:
    (1) Lower Team batting average.
    (2) Higher Team ERA.
    c. Upon a successful claim being made for a Minor League Free Agent, the Minor League Free Agent will be signed to a minor league contract and placed in the minor leagues of the team making the successful claim.
    (1) No more than one Minor League Free Agent claim per team, per sim.
    d. The claiming procedure for a Major League Free Agent is as follows:
    (1) No more than one Major League Free Agent claim per team, per sim.
    (2) All claims are first-come, first-served.
    (3) All players are signed to a 1-year, non-renewing $100,000 Major League contract.


    1. In order to claim an In-Season Free Agent, an owner must send a PM, naming the desired players, to all BoG members prior to the beginning of the sim in which the owner desires to obtain the In-Season Free Agent. If two or more teams claim the same In-Season Free Agent, the tiebreakers used to determine which team wins the In-Season Free Agent shall be, in order, (a) worst overall record; (b) worst record in head-to-head matchups between the claiming teams; (c) worst record in the current sim; and (d) worst record in the last sim, and so on with the worst record in the preceding sims in reverse chronological order until a winner is determined. The Commissioner may implement and modify, as necessary, reasonable replacement or additional procedures for signing In-Season Free Agents. The Commissioner shall provide conspicuous notice of the replacement or additional procedures and of any further modifications.

    2. In-Season free agents may only be signed to 1-year contracts for a minimum value of $100,000 per year. No minor league contracts are allowed, even if the player asks for one.
    Contracts may not be enacted via in-game offers. Teams found to have signed players to minor league contracts via in-game offers will:
    a. For a first offense in a season, forfeit the player.
    b. For all subsequent offenses in that season, forfeit the player and pay a fine of $210k.
    3. A released player must be in the free agent pool for one sim period prior to being signed by another team. Violation of this rule will result in the player being re-released into the free agent pool and the offending team not being eligible to own that player for the rest of the season in which the infraction occurs.

    D. All free agents signed after the last post-season game of a particular season has been simulated and prior to the first simulation of the subsequent season are considered "Off-Season free agents".
    1. The Off-Season free agency process will be defined by the Commissioner and will take place prior to the first simulation of the upcoming season, at a time designated by the Commissioner or BoG.
    2. Bids on Off-Season free agents may be for a minimum of 1 year and a maximum of 5 years and for any amount, subject to rules of the Financial System and other rules in Section V of this Constitution.

    E. The following is the process by which teams will be allowed to sign Off-Season free agents:
    1. Stage 1: Qualifying Offers
    At the end of each season, each team will have the opportunity to make a Qualifying Offer on a contract extension to each player with an expiring contract they would like to retain. All Qualifying Offers may be for a period of 1-5 years, and must be for a minimum annual salary equal to or greater than 3/4 of the player's current salary or $1 million, whichever is greater. Any player who does not receive a Qualifying Offer by a deadline determined by the Commissioner or BoG becomes an unrestricted free agent, and enters Unrestricted Free Agency.
    2. Stage 2: Restricted Free Agency (RFA)
    a. All players who received Qualifying Offers will become Restricted Free Agents, and enter the RFA auction. The auction will be conducted with the FOBL's auction software (or any other method that the FOBL may employ for conducting free agency) and with the same contract length valuation rules used during the Unrestricted Free Agent auction. These contract length valuation rules incorporate a three-year sweet spot indifference curve calculation and are demonstrated via a spreadsheet available at this link (link may be changed to a more current version of the spreadsheet without an amendment vote); however, the exact details of the calculation may change for a particular offseason upon notice from the Commissioner or BoG. The auction will last for a period specified by the Commissioner or BoG. If, during the RFA auction, a team holds the highest bid on a player for 24 consecutive hours, the auction for that player closes. The identity of all bidders will be hidden until the auction for a player closes, whereupon only the identity of the winning bidder will be revealed.
    b. If a restricted free agent's current owner is the high bidder, the current owner may, after the auction is complete, apply the following discounts to its bid, as applicable:
    1) Loyalty Discounts:
    2% reduction per OOTP loyalty point (2-20%, total)
    2) Hometown Discount:
    Any Restricted Free Agent who played his first major league game with his current team and has never been traded or released, and has not otherwise played for another team since his first game receives an addition 5% discount in addition to his loyalty discount. Teams are responsible for registering players who are eligible for the hometown discount at the time they make the qualifying offer. The penalty for falsely registering an ineligible player is forfeiture of all discounts.
    3) Legacy Discount:
    If a current team wins an auction, it may elect to apply an additional, optional “legacy” discount on players who have spent more than 5 consecutive seasons with the current team. The legacy discount shall equal 2% multiplied by the number of consecutive seasons beyond 5 that the player has spent on the current team while playing under a paid (non-MLC) contract and without playing for any other team. If the current team elects to take this legacy discount, the player is then untradable for the length of his new contract. To indicate that the player is untradable, one dollar shall be added to his annual salary, and the No-Trade clause option will be set for this player in OOTP.
    c. If there are no bids on a player, the player receives a contract extension from his current team with a length and salary equal to the Qualifying Offer minus any legacy, hometown or loyalty discounts as outlined above.
    d. Under no circumstances may the final salary of a player who has received a Qualifying Offer fall below the salary of the Qualifying Offer minus the relevant hometown, loyalty, and legacy discounts.
    3. Stage 3: Unrestricted Free Agency (UFA)
    No legacy, loyalty or hometown discounts will apply during or after the UFA auction. Unrestricted Free Agency will be conducted outside of the OOTP engine using any applications or procedures reasonably deemed appropriate by the Board of Governors. Specific rules for conducting free agency have been intentionally omitted from this Constitution to allow the Board of Governors flexibility in adjusting the procedures as appropriate. However, the Board of Governors should make its best efforts to consult with and secure a consensus of the league members with respect to changes to UFA rules.


    VI. TRADING

    A. The trading deadline is July 31st in OOTP time. The final trades of the season will be processed following the completion of the sim week immediately prior to the sim week encompassing July 31st.

    B. Any combination of players, draft picks, and/or cash may be traded, subject to the following limitations.
    1. Prior to the All-Star break of a given season, only the draft picks of the upcoming draft are available for trading by an owner. After the in-game All-Star break has passed, but before the upcoming draft is completed, draft picks of both the upcoming draft and the following year's draft are available for trading by an owner. Once the upcoming draft is completed, only the picks of the newly upcoming draft may be traded, until the upcoming All-Star break. At no time may an owner trade a draft pick from a draft occurring after the upcoming and following draft, i.e., two seasons away.
    2. “Players to be named later” and conditional picks are not allowed.
    3. No draft pick from any round later than the 5th may be traded.

    C. All trades are final after both owners have confirmed the trade on the Forum and the Commissioner has locked the thread; provided, the Board of Governors may review and cancel a trade at its discretion. The Board must provide a reason for canceling a trade.

    D. All players who sign restricted free agent contracts are untradable until after the all-star break of the first season of the contract.

    E. No In-Season free agent may be traded until after the All-Star break of the season in which they were signed.

    {continued in the thread}
    Last edited by Hollywood; 08-18-2011 at 01:42 AM.

  2. #2
    FOBL Board of Governors Hollywood's Avatar
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    C. If a team makes the playoffs, it will receive a bonus determined by its final position in divisional standings: $800k for 1st place, $600k for 2nd place, $400k for 3rd place, and $200k for 4th place. Bonuses for tied teams will be averaged and split evenly between the teams tied. Winners in each playoff round will receive an additional $1 million in revenue. Therefore, in addition to standings bonuses, the SS winner will receive an extra $4 million, the SS loser an extra $3 million, the LCS losers an extra $2 million, and first-round winners an extra $1 million.
    Is this right? It must be, but it seems like more cash entering the system than we had before.

  3. #3
    FOBL Board of Governors Hollywood's Avatar
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    Quote Originally Posted by Hollywood View Post
    1. The “Owner’s Cap” and “League Cap” are checked before week 1 of the regular season

    and following the sim week immediately prior to, but not including, the July 31st trading deadline.

    2. The penalty for being over the League Cap at the checkpoints is:
    $1 for every $1 over the Cap for the first $5 million;
$2 for every $1 over the Cap for the next $5 million;
$3 for every $1 over the Cap for the next $5 million; and so forth.
    3. Teams must also be under their Owner’s Cap at the each Cap Checkpoint. If a team is over their Owner’s Cap at the Cap Checkpoint, the Commissioner and/or the Board of Governors will take the necessary actions to get the team under their Owner’s Cap. These actions may include, but are not necessarily limited to, the auction of players and/or draft picks.
    I took out the midseason cap check, because I don't remember us really doing that consistently. Or maybe my memory is wrong and we don't really do the week 1 check. I'll change it back if we think it should stay, but if it does, we need to really enforce it.

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    FOFL Commissioner cuervo72's Avatar
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    Quote Originally Posted by Hollywood View Post
    Is this right? It must be, but it seems like more cash entering the system than we had before.
    Cash has never entered the system, at least not by design. We previously set aside $15M for playoff monies, now we set aside $23M (illustration)


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

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    FOBL Board of Governors Hollywood's Avatar
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    Ah yes, that's right. I knew it had to be right or you would have caught it long ago.

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    FOFL Commissioner cuervo72's Avatar
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    Quote Originally Posted by Hollywood View Post
    I took out the midseason cap check, because I don't remember us really doing that consistently. Or maybe my memory is wrong and we don't really do the week 1 check. I'll change it back if we think it should stay, but if it does, we need to really enforce it.
    The week 1 check is why Mauston was selling off assets - the 150k I sent them isn't in the 2037 EOY script, but it's what made them kosher.

    The trade-deadline check is why we've had a few pick auctions the last couple of seasons. The check is done by seeing what teams project to be in the red in the "new cash" column of the in-season financials. Right now MAU and POU would fail.


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

  7. #7
    FOBL Board of Governors Hollywood's Avatar
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    Ah... OK, I'll change that back.

    **EDIT** Done.

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    FOFL Commissioner cuervo72's Avatar
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    Quote Originally Posted by Hollywood View Post
    Ah yes, that's right. I knew it had to be right or you would have caught it long ago.
    Basically the test to see if things are balancing is to look at the very bottom line - Total Profit. This should always be $ -23,000,000, as that's what's hard-coded in the script (was previously 15M; my idea for compensating teams that sold their picks before the talent boom would simply be to adjust this number to set aside more cash).

    When moving from 36 to 32, this DIDN'T naturally balance, because BC wasn't adding up - the sum was too low because the teams that left on the whole were winning teams. So I've tweaked BAN/MRL (they need the help, frankly), upping their BC slightly to make things balance. I know I've hit the right number when I get that -23M. After this season I won't need to do this, as the remnants of the Forbidden Four will be out of the system.


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

  9. #9
    FOBL Board of Governors Hollywood's Avatar
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    Any other issues with this? Anybody?

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    FOBL Board of Governors CubsFan915's Avatar
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    Looks like you cleaned up my previous constitutional cleanups pretty well, Steve.
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    FOBL Board of Governors Hollywood's Avatar
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    What about my additions?

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    FOBL Board of Governors Hollywood's Avatar
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    If nobody has any issues with this, we'll put it up for a ratification vote.

    Cuervo, do you want to FIAT in the payroll floor, or take a vote?

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    FOBL Board of Governors Hollywood's Avatar
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    Going up for ratification soon. Speak now or forever hold your peace.

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    FOFL Commissioner cuervo72's Avatar
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    Oh, sorry - I personally prefer a FIAT, as it was really part of a whole plan with cash cap/removal of tank fines/salary floor.


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

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    FOBL Board of Governors Hollywood's Avatar
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    This isn't going up for a vote, it's going up as a ratification; ergo, if you don't ratify, you can't be in the league.

    So let's add in the salary floor stuff. I'll PM you.

  16. #16
    FOBL Board of Governors CubsFan915's Avatar
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    Quote Originally Posted by Hollywood View Post
    This isn't going up for a vote, it's going up as a ratification; ergo, if you don't ratify, you can't be in the league.

    Well, that's rather communist.
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  17. #17
    FOBL Board of Governors Hollywood's Avatar
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    Quote Originally Posted by CubsFan915 View Post
    Well, that's rather communist.
    I set 'em up, you knock 'em down.

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    CubsFan Shaw
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    FOBL Board of Governors CubsFan915's Avatar
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    Quote Originally Posted by Hollywood View Post
    I set 'em up, you knock 'em down.
    I'm also trying to bring some of the "infantile" back, baby.
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  20. #20
    FOBL Board of Governors Hollywood's Avatar
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    I eliminated the Mop-Up slot requirement. Thoughts?

    As soon as we get some salary floor language in here and perhaps 1 other thing, it will go up for ratification.

  21. #21
    FOBL Board of Governors Hollywood's Avatar
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    Haven't forgotten about this. Just waiting on the salary floor language.

    I added a "No more than one claim per team, per sim." limitation to the Minor League Free Agent claiming procedure, because there is nothing preventing a team from claiming them all with no repercussions.

  22. #22
    FOBL Board of Governors CubsFan915's Avatar
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    Quote Originally Posted by Hollywood View Post
    I added a "No more than one claim per team, per sim." limitation to the Minor League Free Agent claiming procedure, because there is nothing preventing a team from claiming them all with no repercussions.
    Is this the "Bruno rule"?
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  23. #23
    FOFL Commissioner cuervo72's Avatar
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    Yes, though I'm actually surprised we didn't have that rule already in there. In practice, I believe we've been following it already.


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

  24. #24
    FOBL Board of Governors Hollywood's Avatar
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    Well, the "Bruno rule" was making Major League Free Agents sign for 100K/1 instead of perpetual MLCs. I was about to claim 6-7 minor league FAs this sim and realized that probably was an asshole move, and there was no prohibition against it.

  25. #25
    FOFL Commissioner cuervo72's Avatar
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    Actually, I think this refers to the rule and it looks like the wording never made it into the document.

    http://www.thefobl.com/forums/showth...ght=Free+Agent


    Blue, blue, the sky is blue, the grass is green and your heart is true,
    You got more colors than I ever seen, pink, red, yellow and in between.

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